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In Don’t LLAMA, the goal is simple: get rid of your cards and finish the round with as few penalty points as possible. Players take turns playing a card that matches or is one number higher than the card on the table, with the llama card adding another twist to the sequence.
When you can’t or don’t want to play, you have a choice—draw another card and keep going, or stop for the round. Stopping can protect you from accumulating more penalty points, but stopping too early may leave valuable cards unplayed. With push-your-luck decisions and straightforward rules, Don’t LLAMA is easy to learn and fun to play repeatedly.
Ages: 8 and Up
Players: 2-5
Play Time: 5-30 minutes
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